![]() ![]() Now If there is a russian nesting doll sorta thing going on here that means that the map locations where only the first part of it and simply going to the locations and scanning the datalogs means NOTHING. At the very least it doesn't appear that the Datalong binary number corresponds to the (eventual) position of the glyph on the Mission loadout in the Orbiter. Which means the first Glyph is #8 or more likely the first glyph on the list in our orbiter corresponds to the 8th glyph in the locking mechanism. ![]() However according to the binary on the Hash it is 01000 or #8 The Data Tablet just outside of the Fortuna Gate is most likely the first Scan on the list in the Orbiter, I'm assuming giving it's higher rate of completion as I didn't pay attention to it when I was scanning. Here is one for ya that'll make your blood curdle~ No one has gotten through the door yet, and I think everyone who has scanned all the hashes will be able to enter it at the same time, once enough players have scanned all of them most people looking probably found this one fairly quickly and I'll bet a ton of people's Helios' have scanned this one without them even realizing it one of these %s is much higher for me and that's probably the one immediately out of the fortuna gate. I think a certain amount of players are suppose to scan each one of these, and the % completed is the percentage of players that have done so out of that number. the %completion bars next to each scans are not your personal progress, and they're not on a timer ether. I'm pretty sure this is whats suppose to happen and it's working as intended. some people have legitimately encountered bugs that have messed with their scans but a lot of people mainly seem confused about having scanned a hash but it says its only a % completed, but they can't scan anymore of them, and the lock on the door you're directed to after scanning all of them looks bugged. A lot of players are very confused and concerned about having scanned all the data hashes yet not being able to progress the story further. ![]()
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